Comments

Log in with itch.io to leave a comment.

Hey maple! I really like this game name, though it doesn't work on my browser. If you would like to know a good way to improve your game page, you could try taking a screenshot, blurring it, then using it for the background--just a nice way of adding to it that isn't too complex! 

I was not the person who programmed the game, I just did the music, and I don't know how to use Unity, so I can't really update the game myself. The game isn't being worked on anymore to my knowledge, so unfortunately it will be download only for the foreseeable future.


I'll consider that BG art tip for the next game, tho! Thank you! :)

Oh, no problem! I enjoy giving feedback and helping people strongly!

It's appreciated! Thank you :)

(1 edit)


First Review (GBJam build) Copied from Discord. Review by @cutecatdoodles on Discord (CuteCat, dev of Chase the Stars)

I'll play yours! There's too many good games to keep track of in this thing.

Speaking of, since I said I would... @Maplewood Street - my official rating on Cursor Crypt:

Gameplay - 2 (Good concept but is too short and lacks too many things. Also, bugs.)

Graphics - 3 (The detailed sprite art is great! But some of it seems a bit half-hearted, the lack of an "upstairs" sprite confused me, and there's a visual bug that makes it impossible to tell where two of the walls in the fire trap room are.)

Soundtrack - 4 (I love the music, definitely the highlight of this! I'm only docking a point because I cannot get over the admittedly hilarious mismatch between the happily innocent title music and the melting ghoul face on-screen.) 

Gameboy Soul - 4 (Can definitely see this on a real gameboy! Gets a point docked for the main menu, as the fonts there don't follow the gameboy aesthetic.) Secondary 

Theme - 1 (Was the theme "clearing space" maybe? It feels a bit too vague...)

Comments: I prefer to play games blind, but in this case I didn't even make it past the splash screen before having to look up the controls. The concept itself is fine, but I again had to look up what to do and the level feels like a placeholder more than anything - I'm guessing that Bloaties were never added, because the B button didn't work on anything in the game. Once I got the three items to their positions, is anything more meant to happen? I second-guessed myself so much I played it three times with the same result... Also, there's a bug where once you let go of an item, you can grab it again despite not being anywhere close to it, which I used to bypass the thorny bush-type obstacle entirely.